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Media Object

The media object controls the background view, audio playback, and event trigger timing within a scene.

Configuration Location

Scene → Media → Create media object

In dialogue scenes, individual media objects can also be created within dialogue lines as backgrounds for specific lines.

Properties

View

A video or image as the scene background. If no media is created, the previously loaded media persists.

Audio

Audio playback paired with an image view. Only effective when the view is an image.

Background Audio

Cross-scene background music. Unlike regular audio, background audio continues playing after the current scene ends and loops in subsequent scenes until replaced by a different background audio track.

Media Fit

Controls how the view is displayed on screen:

ValueDescription
coverScales to fill while maintaining ratio; excess is cropped (default)
containScales to fit within the screen; may leave black bars
fillStretches to fill; may distort
noneOriginal size, centered
scale-downChooses the smaller of none or contain

Loop Start Time

The video loops between [this time — end]. Not set = no loop, stops after playback.

When playedTime is not set, the loop start time is treated as the playback-complete time.

Played Time

Precisely controls when events appear. When not set, events without a set appearance time will appear at video end or loop start.

Check playback status via story.played.

Duration

When the view is an image without audio, set a duration to control how long the scene stays (ms).