Back Event
The back event allows players to navigate backwards along the story path history, eliminating the need to manually link "return" paths between scenes.
How It Works
The back event maintains a story path history. When activated, it automatically jumps to the Nth scene before the current one.
Properties
| Property | Description |
|---|---|
history | Number of scenes to step back. E.g. -1 for the previous scene. Must be ≤ -1 |
name | Text displayed on the button (uses this value directly, not the title) |
| Button Style | Full text button style support (font, border, background, radius, etc.) |
| Button Media | Supports background image/video, hover overlay |
Gamepad Binding
When history is set to -1, the back event automatically binds to the gamepad B button. Players can press B to return to the previous scene.
Limitations
Due to the complexity of branching storylines, forward navigation along the path is not currently supported (positive values have no effect).
vs. Regular Events
| Regular Event | Back Event | |
|---|---|---|
| Target | Fixed (target scene) | Dynamic (path backtracking) |
| Gamepad | Manual binding required | Auto-binds B button |
| Cross-branch | Can jump anywhere via script | Only backtracks current path |