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Back Event ​

The back event allows players to navigate backwards along the story path history, eliminating the need to manually link "return" paths between scenes.

How It Works ​

The back event maintains a story path history. When activated, it automatically jumps to the Nth scene before the current one.

Properties ​

PropertyDescription
historyNumber of scenes to step back. E.g. -1 for the previous scene. Must be ≤ -1
nameText displayed on the button (uses this value directly, not the title)
Button StyleFull text button style support (font, border, background, radius, etc.)
Button MediaSupports background image/video, hover overlay

Gamepad Binding ​

When history is set to -1, the back event automatically binds to the gamepad B button. Players can press B to return to the previous scene.

Limitations ​

Due to the complexity of branching storylines, forward navigation along the path is not currently supported (positive values have no effect).

vs. Regular Events ​

Regular EventBack Event
TargetFixed (target scene)Dynamic (path backtracking)
GamepadManual binding requiredAuto-binds B button
Cross-branchCan jump anywhere via scriptOnly backtracks current path