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Back Event

The back event allows players to navigate backwards along the story path history, eliminating the need to manually link "return" paths between scenes.

How It Works

The back event maintains a story path history. When activated, it automatically jumps to the Nth scene before the current one.

Properties

PropertyDescription
historyNumber of scenes to step back. E.g. -1 for the previous scene. Must be ≤ -1
nameText displayed on the button (uses this value directly, not the title)
Button StyleFull text button style support (font, border, background, radius, etc.)
Button MediaSupports background image/video, hover overlay

Gamepad Binding

When history is set to -1, the back event automatically binds to the gamepad B button. Players can press B to return to the previous scene.

Limitations

Due to the complexity of branching storylines, forward navigation along the path is not currently supported (positive values have no effect).

vs. Regular Events

Regular EventBack Event
TargetFixed (target scene)Dynamic (path backtracking)
GamepadManual binding requiredAuto-binds B button
Cross-branchCan jump anywhere via scriptOnly backtracks current path